![]() The military, as usual, turned up late and attempted to take all the glory. He had to be forcefully conscripted and threatened with an even worse death before he'd do it, but he later understood that sometimes the needs of the people must come before our own. One of our brave pump operators, "Robindaybird", did not hesitate to tear him apart limb by limb. ![]() Fortunately, he had finished most of his duties so it was not a big loss.Ī thief popped up today. "The Strangest Finch" slipped and fell while working on the project. How I dream of the day that Headshoots will be a shining beacon of Socialist progress in which all Dwarves will want to live. No migrants this year: most likely discouraged by the plight of the working class. In fact, I'm starting to see how we can solve all of our problems, in one fell swoop. I let him vent, if he becomes more agitated then, well. In her rage, she decides to destroy a floor hatch, with absolutely no regard to the fact that it might have been in use. Oh, also he lost his wife at some point, but I really couldn't care less about the plight of the nobility. This surprised me because she didn't, in fact, have any rooms so I really don't see how she can complain about them. Apparently he was offended that her rooms were not up to snuff. Oh, what now? Apparently "Yalius", was throwing a tantrum. A subsequent ruler, looking to ingratiate himself with them, much like a dog will do tricks for its master to get his scraps, had then disassembled it and obviously failed to take the proper precautions. In my investigation with regards to who had even built these damned death-traps, I learned from some of the older dwarves that a previous ruler who shared my hatred for the elitist pigs had designed them as actual traps for these wastes of flesh, but had never put his plan into action. In an attempt to reclaim these rooms, which are now proving to be more trouble than they're worth, I've diverted the water flow into the bottomless pit. I am expecting spectacular meltdowns from his parents, "The Belgian" and "Crackmaster", any day now. He was then swept into a channel that I'd made to drain some water while I blocked off that section. Or, get creative with very over-elaborate-death-traps.In what can only be described as a horrific accident, a child drowned today after deciding that the best place to get a drink from was the flooded section. Or, a drawbridge that when it's opened releases a flood of magma into the hall. Various other traps, such as pit-traps (a draw-bridge on the floor that can be manually opened while the werebeast is on it) are possible. And use a magma-proof material for the floodgate) (Just make sure it won't flow over any masterwork engravings. Or, you can have a drawbridge at the entrance to your bait-room, and close it while the werebeast is destroying everything.Īnother way to take advantage of the building-destroyer tag: Floodgates are buildings that can be destroyed. ![]() Often stays busy for long enough that it transforms and wanders away on it's own. Variation of the above that I discovered by accident: When I have an area off of my entrance path that's not connected to anything else, but that has a Butchershop, a Tannery, a Fishery, a Carpentry shop, and a Boyers shop in it, the werebeast tends to wander into that area and get distracted destroying all the workshops. ![]() (Artifacts work particularly well as bait). Works best if you have some statues or some-such in there, to distract the werebeast to give the doors time to close. Have the most direct available path into your fort be an area with drawbridges at either end, and when the werebeast enters, close both drawbridges. (NOTE: if you use a door, remember to LOCK it, so that your master weaponsmith doesn't accidentally open it.) If you have an artifact support or door, even better: the werebeast will make a beeline for the artifact, but will only be able to deconstruct it, not destroy it. The werebeast will destroy the support/door and the floor tiles will cave in on them. ![]() Build a door or a support with a 5x5 layer of floor tiles on top, which aren't connected to anything else. "Buildings" includes doors and (S)upports. Werebeasts are building destroyers, and will gravitate towards buildings to destroy. ![]()
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